Aug 25, 2005, 01:40 PM // 13:40
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#1
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Technical monk issues
I need a bit of information about interaction between different monk spells, so I was hoping gwguru and/or iQ could help me out here.
1.
If someone has protective spirit and shielding hands on them at the same time, which reduction happens first? Say You take lightning orb hits you and you take ~100. Would it go:
Shielding Hands reduces to ~85 -> Prot Spirit reduces to ~50 (in which case SH is useless)
or
Prot Spirit reduces to ~50 -> SH reduces to ~35.
Im think the answer is "it depends on which order they were applied", but Im not sure, and if that is the case, which order must they be applied to get the full effect (PS -> SH or SH -> PS)
2.
Do the evasion chances of wards, aegis, and guardian stack?
3.
Will Divine Intervention save an ally that is accidently sacrifices his last hit point? Its not really suffering "damage"
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Aug 25, 2005, 01:49 PM // 13:49
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#2
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Lion's Arch Merchant
Join Date: May 2005
Guild: WOR
Profession: Mo/
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1. Not sure about Shielding Hands, but have seen the effect of Life Bond cast after Protective Bond on an invinci-monk. I assume Shielding works the same.
2. Don't know about that one. Also, hard to test, as if they do stack you won't take many hits.
3. Divine Invention is activated by death not damage. Try using on somebody ressed by Unyielding Aura, then remove Unyielding.
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Aug 25, 2005, 02:01 PM // 14:01
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#3
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Desert Nomad
Join Date: Mar 2005
Location: UK
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1. im sure its order, but ive also been assured they just stack
2. of course they stack good aint it?
3. see above methinks
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Aug 25, 2005, 04:00 PM // 16:00
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#4
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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Quote:
1.If someone has protective spirit and shielding hands on them at the same time, which reduction happens first? Say You take lightning orb hits you and you take ~100. Would it go:
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As far as I remember the enchatment effects are applied in LIFO order (Last In First Out). If you have a computer science background this would be your typical queue data structure.
Thus if you cast prot spirit THEN sheilding hands the shielding hands gets applied first and as you said in your example is worthless.
If you cast shielding hands and then prot spirit then prot spirit will reduce damage to 10% of max heath and the sheilding hands will take 15 damage off of that result. Obviously this is the way to go.
Quote:
2. Do the evasion chances of wards, aegis, and guardian stack?
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They do stack but it's multiplicative. Assuming you had something like wards plus aegis plus guardian it would be:
[1 - [(0.5) * (0.5) * (0.44)]] * 100 = 89% chance for the attack to miss.
*Just a disclaimer I never use math in my posts for a reason so I apologize in advance if I'm totally wrong here.
Quote:
3.Will Divine Intervention save an ally that is accidently sacrifices his last hit point? Its not really suffering "damage"
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I've never tested this so can't say for sure. My guess is it would.
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Aug 25, 2005, 11:53 PM // 23:53
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#5
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Ascalonian Squire
Join Date: Jul 2005
Guild: Or Die Trying
Profession: Me/
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On number 3 - I believe that it will, but I haven't tested so I can't confirm. The reason I think this will work is because Divine Intervention definitely DOES trigger when Unyielding Aura or Vengance are removed from a character, which doesn't appear to be damage in the traditional form. However, Divine Intervention prevents death, so you won't get a SR bonus or a corpse to abuse.. not sure how this would be useful, since death via sacrifice is typically intentional. Several sacrificial skills aren't even able to kill you, they just sacrifice 'up to' x% of your life.
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Aug 26, 2005, 12:45 AM // 00:45
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#6
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Banned
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1: Pretty sure it doesn't matter. When I played prot I always casted prot spirit first then shielding. When I used it on myself I seem to remember 30ish not 50ish. Then again I could be crazy.
2: Sarus is right. Like if you're using aegis and wards you have a 75% chance to block because it'll go through one like wards first and if you don't block then it's 50% chance to block that remaining 50% so 25%. Then if you had like a 50% guardian it would be 50% of the remaining 25% for 12%(or is it 13?). For like 87-88% chance to block.
Sorry if that was more confusing.
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Aug 26, 2005, 01:07 AM // 01:07
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#7
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Nah it wasnt confusing, I got it. #1 was the really important one anyways. Thanks Sarus.
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